Installation
How to install NobodyWho and start building.
So you decided to try out NobodyWho and install it; Welcome!
The plugin is currently available in Godot or Unity.
Each section contains a small '' marker you can click to reveal a GIF or image to guide you.
Via Asset Library
- Open Godot 4.4 (or any newer 4.x release).
- Switch to the Asset Library tab.
- Search for “NobodyWho” and select the entry.
- Click Download, tick Ignore asset root, then choose Install.
- Godot puts the plugin in
res://addons/nobodywho
. Open Create Node and you should seeNobodyWhoChat
. If it’s missing, restart Godot and try again.
(1)
The package isn’t on the Asset Store yet — use the GitHub method below until it arrives.
Via GitHub
- Download the latest ZIP from the GitHub releases.
- In Godot, open AssetLib ▸ Import and pick the ZIP.
- Tick Ignore asset root and finish the import.
(1)
- Download the
.unitypackage
from the GitHub releases. - In Unity, choose Assets ▸ Import Package ▸ Custom Package and select the file.
- Step through the import dialog to bring everything in.
- To explore the samples, open Package Manager, select NobodyWho, then Samples ▸ Install.
(1)
After installation, NobodyWho’s nodes (Godot) or components (Unity) should appear in your editor. If not, trace your steps above or reach out on Discord or GitHub - we are there to help.