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Installation

How to install NobodyWho and start building.


So you decided to try out NobodyWho and install it; Welcome!

The plugin is currently available in Godot or Unity.
Each section contains a small '' marker you can click to reveal a GIF or image to guide you.

Via Asset Library

  • Open Godot 4.4 (or any newer 4.x release).
  • Switch to the Asset Library tab.
  • Search for “NobodyWho” and select the entry.
  • Click Download, tick Ignore asset root, then choose Install.
  • Godot puts the plugin in res://addons/nobodywho. Open Create Node and you should see NobodyWhoChat. If it’s missing, restart Godot and try again.

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  1. Installing NobodyWho from the Asset Library

The package isn’t on the Asset Store yet — use the GitHub method below until it arrives.

Via GitHub

  • Download the latest ZIP from the GitHub releases.
  • In Godot, open AssetLib ▸ Import and pick the ZIP.
  • Tick Ignore asset root and finish the import.

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  1. Importing the ZIP in Godot
  • Download the .unitypackage from the GitHub releases.
  • In Unity, choose Assets ▸ Import Package ▸ Custom Package and select the file.
  • Step through the import dialog to bring everything in.
  • To explore the samples, open Package Manager, select NobodyWho, then Samples ▸ Install.

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  1. Importing the package in Unity

After installation, NobodyWho’s nodes (Godot) or components (Unity) should appear in your editor. If not, trace your steps above or reach out on Discord or GitHub - we are there to help.